Rework map session
This commit restructures the map session in to a struct holding the state of what is needed during its lifetime. For streaming sessions, the event loop is structured a bit differently not hammering the clients with updates but rather batching them over a short, configurable time which should significantly improve cpu usage, and potentially flakyness. The use of Patch updates has been dialed back a little as it does not look like its a 100% ready for prime time. Nodes are now updated with full changes, except for a few things like online status. Signed-off-by: Kristoffer Dalby <kristoffer@tailscale.com>
This commit is contained in:
parent
dd693c444c
commit
58c94d2bd3
35 changed files with 1803 additions and 1716 deletions
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@ -90,6 +90,25 @@ func (i StringList) Value() (driver.Value, error) {
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type StateUpdateType int
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func (su StateUpdateType) String() string {
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switch su {
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case StateFullUpdate:
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return "StateFullUpdate"
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case StatePeerChanged:
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return "StatePeerChanged"
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case StatePeerChangedPatch:
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return "StatePeerChangedPatch"
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case StatePeerRemoved:
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return "StatePeerRemoved"
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case StateSelfUpdate:
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return "StateSelfUpdate"
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case StateDERPUpdated:
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return "StateDERPUpdated"
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}
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return "unknown state update type"
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}
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const (
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StateFullUpdate StateUpdateType = iota
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// StatePeerChanged is used for updates that needs
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@ -118,7 +137,7 @@ type StateUpdate struct {
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// ChangeNodes must be set when Type is StatePeerAdded
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// and StatePeerChanged and contains the full node
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// object for added nodes.
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ChangeNodes Nodes
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ChangeNodes []NodeID
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// ChangePatches must be set when Type is StatePeerChangedPatch
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// and contains a populated PeerChange object.
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@ -127,7 +146,7 @@ type StateUpdate struct {
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// Removed must be set when Type is StatePeerRemoved and
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// contain a list of the nodes that has been removed from
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// the network.
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Removed []tailcfg.NodeID
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Removed []NodeID
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// DERPMap must be set when Type is StateDERPUpdated and
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// contain the new DERP Map.
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@ -138,39 +157,6 @@ type StateUpdate struct {
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Message string
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}
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// Valid reports if a StateUpdate is correctly filled and
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// panics if the mandatory fields for a type is not
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// filled.
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// Reports true if valid.
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func (su *StateUpdate) Valid() bool {
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switch su.Type {
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case StatePeerChanged:
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if su.ChangeNodes == nil {
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panic("Mandatory field ChangeNodes is not set on StatePeerChanged update")
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}
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case StatePeerChangedPatch:
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if su.ChangePatches == nil {
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panic("Mandatory field ChangePatches is not set on StatePeerChangedPatch update")
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}
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case StatePeerRemoved:
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if su.Removed == nil {
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panic("Mandatory field Removed is not set on StatePeerRemove update")
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}
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case StateSelfUpdate:
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if su.ChangeNodes == nil || len(su.ChangeNodes) != 1 {
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panic(
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"Mandatory field ChangeNodes is not set for StateSelfUpdate or has more than one node",
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)
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}
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case StateDERPUpdated:
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if su.DERPMap == nil {
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panic("Mandatory field DERPMap is not set on StateDERPUpdated update")
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}
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}
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return true
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}
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// Empty reports if there are any updates in the StateUpdate.
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func (su *StateUpdate) Empty() bool {
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switch su.Type {
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@ -185,12 +171,12 @@ func (su *StateUpdate) Empty() bool {
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return false
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}
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func StateUpdateExpire(nodeID uint64, expiry time.Time) StateUpdate {
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func StateUpdateExpire(nodeID NodeID, expiry time.Time) StateUpdate {
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return StateUpdate{
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Type: StatePeerChangedPatch,
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ChangePatches: []*tailcfg.PeerChange{
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{
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NodeID: tailcfg.NodeID(nodeID),
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NodeID: nodeID.NodeID(),
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KeyExpiry: &expiry,
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},
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},
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