Rework map session

This commit restructures the map session in to a struct
holding the state of what is needed during its lifetime.

For streaming sessions, the event loop is structured a
bit differently not hammering the clients with updates
but rather batching them over a short, configurable time
which should significantly improve cpu usage, and potentially
flakyness.

The use of Patch updates has been dialed back a little as
it does not look like its a 100% ready for prime time. Nodes
are now updated with full changes, except for a few things
like online status.

Signed-off-by: Kristoffer Dalby <kristoffer@tailscale.com>
This commit is contained in:
Kristoffer Dalby 2024-02-23 10:59:24 +01:00 committed by Juan Font
parent dd693c444c
commit 58c94d2bd3
35 changed files with 1803 additions and 1716 deletions

View file

@ -537,11 +537,8 @@ func (h *Headscale) validateNodeForOIDCCallback(
util.LogErr(err, "Failed to write response")
}
stateUpdate := types.StateUpdateExpire(node.ID, expiry)
if stateUpdate.Valid() {
ctx := types.NotifyCtx(context.Background(), "oidc-expiry", "na")
h.nodeNotifier.NotifyWithIgnore(ctx, stateUpdate, node.MachineKey.String())
}
ctx := types.NotifyCtx(context.Background(), "oidc-expiry", "na")
h.nodeNotifier.NotifyWithIgnore(ctx, types.StateUpdateExpire(node.ID, expiry), node.ID)
return nil, true, nil
}