Rework map session
This commit restructures the map session in to a struct holding the state of what is needed during its lifetime. For streaming sessions, the event loop is structured a bit differently not hammering the clients with updates but rather batching them over a short, configurable time which should significantly improve cpu usage, and potentially flakyness. The use of Patch updates has been dialed back a little as it does not look like its a 100% ready for prime time. Nodes are now updated with full changes, except for a few things like online status. Signed-off-by: Kristoffer Dalby <kristoffer@tailscale.com>
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35 changed files with 1803 additions and 1716 deletions
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@ -537,11 +537,8 @@ func (h *Headscale) validateNodeForOIDCCallback(
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util.LogErr(err, "Failed to write response")
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}
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stateUpdate := types.StateUpdateExpire(node.ID, expiry)
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if stateUpdate.Valid() {
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ctx := types.NotifyCtx(context.Background(), "oidc-expiry", "na")
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h.nodeNotifier.NotifyWithIgnore(ctx, stateUpdate, node.MachineKey.String())
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}
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ctx := types.NotifyCtx(context.Background(), "oidc-expiry", "na")
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h.nodeNotifier.NotifyWithIgnore(ctx, types.StateUpdateExpire(node.ID, expiry), node.ID)
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return nil, true, nil
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}
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